but they returns 'in place' moving a little. Sometimes casted shadows are a little off. The moon skybox in the very first scene of gameplay appears to be a little nearer than it should be. The game had a lot of 3d stereo issued shaders, I've fixed thousands of them and I believe the fix should be 100% complete now. Added 3d crosshair (based on real depth values) Reflections and refractions on glass surfaces are fixed < p> See stereo 3D on < a href=''> < /a> < /p>