Return to site

Duke 3d high resolution pack

broken image
broken image

So I would have to figure out what correct offsets would be on all of the upscaled tiles, and then apply that in the def commands. But the second thing is, using tilefromtexture make new tiles based on the upscaled sprites from scratch, so it nukes all of the tile offset information, and there is a lot of it. I would have to write some CON code that halves the xrepeat and yrepeat of the sprites at spawn time, and also make sure they don't become giant after resuming normal size from shrinking. But there are two problems that would have to be overcome in order to use tilefromtexture instead of texture. The good news is, when I tried using tilefromtexture, the upscaled sprites (at least those I tested) still looked good in Duke palette and worked perfectly with all the different palettes (10, 12, 16, 23, 49, etc), without the need for extra versions of the sprites. Even with the extra palettes you supplied for the enemies, I lose too much palette information in my projects, since I take advantage of more than just the standard ones. This is really good, but I have a problem.